The zones are just simple enough that I don't overly miss the lack of area maps, but there are enough zones (travelled to on a world map with random encounters, some of which tie into the over all plot/begin new subplots) that the game doesn't come off as overly linear or simplistic. For each trainer, the skill tree is totally linear, but at an hour into the game, I've already learned different types of spells from 3 different trainers, 2 of which I had to find by quest or accident. The combat and movement dynamics are fluid, intuitive, and super satisfying, and the class system is dynamic and customizable, with skill/spell acquisition dependent on the stats that come with levels, and on finding/paying the trainers. This game is already my favorite iOS game (except of course for kotor). This is my first review on the App Store. Use iCloud to transfer saved files from one device to another.Incredible boss battles that will put your hero to the test!.Over 200 unique pieces of equipment to further tailor your character's play style.And with our unique multi-classing system, it's possible to combine classes into a nearly limitless number of combinations. Poison your foes, crush them with giant two-handed weapons, put them to sleep with a song, or simply blow them up with a meteor strike. ![]()
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